Subsections

7. TangoATK Programmer's Guide


This chapter is only a brief Tango ATK (Application ToolKit) programmer's guide. You can find a reference guide with a full description of TangoATK classes and methods in the ATK JavaDoc [17].
A tutorial document [22] is also provided and includes the detailed description of the ATK architecture and the ATK components. In the ATK Tutorial [22] you can find some code examples and also Flash Demos which explain how to start using Tango ATK.

7.1 Introduction


This document describes how to develop applications using the Tango Application Toolkit, TangoATK for short. It will start with a brief description of the main concepts behind the toolkit, and then continue with more practical, real-life examples to explain key parts.

7.1.1 Assumptions


The author assumes that the reader has a good knowledge of the Java programming language, and a thorough understanding of object-oriented programming. Also, it is expected that the reader is fluent in all aspects regarding Tango devices, attributes, and commands.

7.2 The key concepts of TangoATK


TangoATK was developed with these goals in mind Since most Tango-applications were foreseen to be displayed on some sort of graphic terminal, TangoATK needed to provide support for some sort of graphic building blocks. To enable this, and since the toolkit was to be written in Java, we looked to Swing to figure out how to do this.
Swing is developed using a variant over a design-pattern the Model-View-Controller (MVC) pattern called model-delegate, where the view and the controller of the MVC-pattern are merged into one object.
\includegraphics[scale=0.6]{atk/img/core-widget}


This pattern made the choice of labor division quite easy: all non-graphic parts of TangoATK reside in the packages beneath fr.esrf.tangoatk.core, and anything remotely graphic are located beneath fr.esrf.tangoatk.widget. More on the content and organization of this will follow.
The communication between the non-graphic and graphic objects are done by having the graphic object registering itself as a listener to the non-graphic object, and the non-graphic object emmiting events telling the listeners that its state has changed.

7.2.1 Minimize development time


For TangoATK to help minimize the development time of graphic applications, the toolkit has been developed along two lines of thought In addition to this, TangoATK provides a framework for error handling, something that is often a time consuming task.

7.2.2 Minimize bugs in applications


Together with the Tango API, TangoATK takes care of most of the hard things related to programming with Tango. Using TangoATK the developer can focus on developing her application, not on understanding Tango.

7.2.3 Attributes and commands from different devices


To be able to create applications with attributes and commands from different devices, it was decided that the central objects of TangoATK were not to be the device, but rather the attributes and the commands. This will certainly feel a bit awkward at first, but trust me, the design holds.
For this design to be feasible, a structure was needed to keep track of the commands and attributes, so the command-list and the attribute-list was introduced. These two objects can hold commands and attributes from any number of devices.

7.2.4 Avoid code duplication


When writing applications for a control-system without a framework much code is duplicated. Anything from simple widgets for showing numeric values to error handling has to be implemented each time. TangoATK supplies a number of frequently used widgets along with a framework for connecting these widgets with their non-graphic counterparts. Because of this, the developer only needs to write the glue - the code which connects these objects in a manner that suits the specified application.

7.3 The real getting started


Generally there are two kinds of end-user applications: Applications that only know how to treat one device, and applications that treat many devices.

7.3.1 Single device applications


Single device applications are quite easy to write, even with a gui. The following steps are required
  1. Instantiate an AttributeList and fill it with the attributes you want.
  2. Instantiate a CommandList and fill it with the commands you want.
  3. Connect the whole AttributeList with a list viewer and / or each individual attribute with an attribute viewer.
  4. Connect the whole CommandList to a command list viewer and / or connect each individual command in the command list with a command viewer.
\includegraphics[scale=0.6]{atk/img/listpanel}


The following program (FirstApplication) shows an implementation of the list mentioned above. It should be rather self-explanatory with the comments.

\begin{picture}(0,0)\thicklines
\put(0,0){\line(1,0){400}}
\end{picture}

package examples;
 
import javax.swing.JFrame;
import javax.swing.JMenuItem;
import javax.swing.JMenuBar;
import javax.swing.JMenu;
 
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.BorderLayout;
 
import fr.esrf.tangoatk.core.AttributeList;
import fr.esrf.tangoatk.core.ConnectionException;
 
import fr.esrf.tangoatk.core.CommandList;
import fr.esrf.tangoatk.widget.util.ErrorHistory;
import fr.esrf.tangoatk.widget.util.ATKGraphicsUtils;
import fr.esrf.tangoatk.widget.attribute.ScalarListViewer;
import fr.esrf.tangoatk.widget.command.CommandComboViewer;
 
public class FirstApplication extends JFrame
{
JMenuBar menu;                    // So that our application looks
                                  // halfway decent.
AttributeList attributes;         // The list that will contain our
                                  // attributes
CommandList commands;             // The list that will contain our
                                  // commands
ErrorHistory errorHistory;        // A window that displays errors
ScalarListViewer sListViewer;     // A viewer which knows how to
                                  // display a list of scalar attributes.
                                  // If you want to display other types
                                  // than scalars, you'll have to wait
                                  // for the next example.
CommandComboViewer commandViewer; // A viewer which knows how to display
                                  // a combobox of commands and execute
                                  // them.
String device;                    // The name of our device.
 
public FirstApplication()
{
   // The swing stuff to create the menu bar and its pulldown menus
   menu = new JMenuBar();
   JMenu fileMenu = new JMenu();
   fileMenu.setText(File);   
   JMenu viewMenu = new JMenu();
   viewMenu.setText(View);
   JMenuItem quitItem = new JMenuItem();
   quitItem.setText(Quit);
   quitItem.addActionListener(new 
      java.awt.event.ActionListener()
      {                 
       public void
       actionPerformed(ActionEvent evt)
       {quitItemActionPerformed(evt);}
      });
   fileMenu.add(quitItem);
   JMenuItem errorHistItem = new JMenuItem();
   errorHistItem.setText(Error History);
   errorHistItem.addActionListener(new 
           java.awt.event.ActionListener()
           {                 
            public void 
            actionPerformed(ActionEvent evt)
            {errHistItemActionPerformed(evt);}
           });
   viewMenu.add(errorHistItem);
   menu.add(fileMenu);
   menu.add(viewMenu);
   //
   // Here we create ATK objects to handle attributes, commands and errors.
   //
   attributes = new AttributeList(); 
   commands = new CommandList();
   errorHistory = new ErrorHistory();
   device = id14/eh3_mirror/1;
   sListViewer = new ScalarListViewer();
   commandViewer = new CommandComboViewer();
// 
// A feature of the command and attribute list is that if you
// supply an errorlistener to these lists, they'll add that
// errorlistener to all subsequently created attributes or
// commands. So it is important to do this _before_ you
// start adding attributes or commands.
//
 
   attributes.addErrorListener(errorHistory);
   commands.addErrorListener(errorHistory);
 
//
// Sometimes we're out of luck and the device or the attributes
// are not available. In that case a ConnectionException is thrown.
// This is why we add the attributes in a try/catch
//
 
   try
   {
 
//
// Another feature of the attribute and command list is that they
// can add wildcard names, currently only `*' is supported.
// When using a wildcard, the lists will add all commands or
// attributes available on the device.
//
   attributes.add(device + /*);
   }
   catch (ConnectionException ce)
   {
      System.out.println(Error fetching  + 
                         attributes from  +
                         device +   + ce);
   }
 
//
// See the comments for attributelist
//
 
   try
   {
      commands.add(device + /*);
   }
   catch (ConnectionException ce)
   {
      System.out.println(Error fetching  +
                         commands from  +
                         device +   + ce);
   }
 
//
// Here we tell the scalarViewer what it's to show. The
// ScalarListViewer loops through the attribute-list and picks out
// the ones which are scalars and show them.
//
   sListViewer.setModel(attributes);
 
//
// This is where the CommandComboViewer is told what it's to
// show. It knows how to show and execute most commands.
//
 
   commandViewer.setModel(commands);
 
//
// add the menubar to the frame
//
 
   setJMenuBar(menu);
 
//
// Make the layout nice.
//
 
   getContentPane().setLayout(new BorderLayout());
   getContentPane().add(commandViewer, BorderLayout.NORTH);
   getContentPane().add(sListViewer, BorderLayout.SOUTH);
 
//
// A third feature of the attributelist is that it knows how
// to refresh its attributes.
//
 
   attributes.startRefresher();
 
//
// JFrame stuff to make the thing show.
//
 
   pack();
   ATKGraphicsUtils.centerFrameOnScreen(this); //ATK utility to center window
   setVisible(true);
   }
 
   public static void main(String [] args)
   {
      new FirstApplication();
   }
   public void quitItemActionPerformed(ActionEvent evt)
   {
      System.exit(0);
   }
   public void errHistItemActionPerformed(ActionEvent evt)
   {
      errorHistory.setVisible(true);
   }
}

\begin{picture}(0,0)\thicklines
\put(0,0){\line(1,0){400}}
\end{picture}

The program should look something like this (depending on your platform and your device)
Image prog_guide_exple1


7.3.2 Multi device applications


Multi device applications are quite similar to the single device applications, the only difference is that it does not suffice to add the attributes by wildcard, you need to add them explicitly, like this:


\begin{picture}(0,0)\thicklines
\put(0,0){\line(1,0){400}}
\end{picture}

try

    // a StringScalar attribute from the device one
   attributes.add(jlp/test/1/att_cinq);
   // a NumberSpectrum attribute from the device one
   attributes.add(jlp/test/1/att_spectrum);
   // a NumberImage attribute from the device two
   attributes.add(sr/d-ipc/id25-1n/Image);
}
catch (ConnectionException ce)
{
   System.out.println(Error fetching  + 
       attributes + ce);
}

\begin{picture}(0,0)\thicklines
\put(0,0){\line(1,0){400}}
\end{picture}

The same goes for commands.

7.3.3 More on displaying attributes


So far, we've only considered scalar attributes, and not only that, we've also cheated quite a bit since we just passed the attribute list to the fr.esrf.tangoatk.widget.attribute.ScalarListViewer and let it do all the magic. The attribute list viewers are only available for scalar attributes (NumberScalarListViewer and ScalarListViewer). If you have one or several spectrum or image attributes you must connect each spectrum or image attribute to it's corresponding attribute viewer individually. So let's take a look at how you can connect individual attributes (and not a whole attribute list) to an individual attribute viewer (and not to an attribute list viewer).


7.3.3.1 Connecting an attribute to a viewer


Generally it is done in the following way:
  1. You retrieve the attribute from the attribute list
  2. You instantiate the viewer
  3. Your call the setModel method on the viewer with the attribute as argument.
  4. You add your viewer to some panel
The following example (SecondApplication), is a Multi-device application. Since this application uses individual attribute viewers and not an attribute list viewer, it shows an implementation of the list mentioned above.

\begin{picture}(0,0)\thicklines
\put(0,0){\line(1,0){400}}
\end{picture}

package examples;
 
import javax.swing.JFrame;
import javax.swing.JMenuItem;
import javax.swing.JMenuBar;
import javax.swing.JMenu;
 
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.BorderLayout;
import java.awt.Color;
 
import fr.esrf.tangoatk.core.AttributeList;
import fr.esrf.tangoatk.core.ConnectionException;
 
import fr.esrf.tangoatk.core.IStringScalar;
import fr.esrf.tangoatk.core.INumberSpectrum;
import fr.esrf.tangoatk.core.INumberImage;
import fr.esrf.tangoatk.widget.util.ErrorHistory;
import fr.esrf.tangoatk.widget.util.Gradient;
import fr.esrf.tangoatk.widget.util.ATKGraphicsUtils;
import fr.esrf.tangoatk.widget.attribute.NumberImageViewer;
import fr.esrf.tangoatk.widget.attribute.NumberSpectrumViewer;
import fr.esrf.tangoatk.widget.attribute.SimpleScalarViewer;
public class SecondApplication extends JFrame
{
     JMenuBar            menu;
     AttributeList       attributes;   // The list that will contain our attributes
     ErrorHistory        errorHistory; // A window that displays errors
     IStringScalar        ssAtt;
     INumberSpectrum      nsAtt;
     INumberImage         niAtt;
     public SecondApplication()
     {
        // Swing stuff to create the menu bar and its pulldown menus
        menu = new JMenuBar();
        JMenu fileMenu = new JMenu();
        fileMenu.setText(File);   
        JMenu viewMenu = new JMenu();
        viewMenu.setText(View);
        JMenuItem quitItem = new JMenuItem();
        quitItem.setText(Quit);
        quitItem.addActionListener(new java.awt.event.ActionListener()
                                      {                 
                                       public void actionPerformed(ActionEvent evt)
                                       {quitItemActionPerformed(evt);}
                                      });
        fileMenu.add(quitItem);
        JMenuItem errorHistItem = new JMenuItem();
        errorHistItem.setText(Error History);
        errorHistItem.addActionListener(new java.awt.event.ActionListener()
                {                 
                 public void actionPerformed(ActionEvent evt)
                 {errHistItemActionPerformed(evt);}
                });
        viewMenu.add(errorHistItem);
        menu.add(fileMenu);
        menu.add(viewMenu);
      //
      // Here we create TangoATK objects to view attributes and errors.
      //
        attributes = new AttributeList(); 
        errorHistory = new ErrorHistory();
      //
      // We create a SimpleScalarViewer, a NumberSpectrumViewer and
      // a NumberImageViewer, since we already knew that we were
      // playing with a scalar attribute, a number spectrum attribute
      // and a number image attribute this time.
      //
      SimpleScalarViewer     ssViewer = new SimpleScalarViewer();
        NumberSpectrumViewer   nSpectViewer = new NumberSpectrumViewer();
        NumberImageViewer      nImageViewer = new NumberImageViewer();
        attributes.addErrorListener(errorHistory);
     //
     // The attribute (and command) list has the feature of returning the last
     // attribute that was added to it. Just remember that it is returned as an
     // IEntity object, so you need to cast it into a more specific object, like
     // IStringScalar, which is the interface which defines a string scalar
     //
       try
        {
           ssAtt = (IStringScalar) attributes.add(jlp/test/1/att_cinq);
           nsAtt = (INumberSpectrum) attributes.add(jlp/test/1/att_spectrum);
           niAtt = (INumberImage) attributes.add(sr/d-ipc/id25-1n/Image);
        }
        catch (ConnectionException ce)
        {
           System.out.println(Error fetching one of the attributes  +  + ce);
           System.out.println(Application Aborted.);
           System.exit(0);
        }        
        //
        // Pay close attention to the following three lines!! This is how it's done!
        // This is how it's always done! The setModel method of any viewer takes care
       // of connecting the viewer to the attribute (model) it's in charge of displaying.
       // This is the way to tell each viewer what (which attribute) it has to show.
       // Note that we use a viewer adapted to each type of attribute
       //
        ssViewer.setModel(ssAtt);
        nSpectViewer.setModel(nsAtt);
        nImageViewer.setModel(niAtt);
     //
        nSpectViewer.setPreferredSize(new java.awt.Dimension(400, 300));
        nImageViewer.setPreferredSize(new java.awt.Dimension(500, 300));
        Gradient  g = new Gradient();
        g.buidColorGradient();
        g.setColorAt(0,Color.black);
        nImageViewer.setGradient(g);
        nImageViewer.setBestFit(true);
        //
        // Add the viewers into the frame to show them
        //
        getContentPane().setLayout(new BorderLayout());
        getContentPane().add(ssViewer, BorderLayout.SOUTH);
        getContentPane().add(nSpectViewer, BorderLayout.CENTER);
        getContentPane().add(nImageViewer, BorderLayout.EAST);
        //
        // To have the attributes values refreshed we should start the
        // attribute list's refresher.
        //
        attributes.startRefresher();
        //
        // add the menubar to the frame
        //
        setJMenuBar(menu);
        //
        // JFrame stuff to make the thing show.
        //
        pack();
        ATKGraphicsUtils.centerFrameOnScreen(this); //ATK utility to center window
        setVisible(true);
     }
     public static void main(String [] args)
     {
        new SecondApplication();
     }
     public void quitItemActionPerformed(ActionEvent evt)
     {
        System.exit(0);
     }
     public void errHistItemActionPerformed(ActionEvent evt)
     {
        errorHistory.setVisible(true);
     }
}

\begin{picture}(0,0)\thicklines
\put(0,0){\line(1,0){400}}
\end{picture}

This program (SeondApplication) should look something like this (depending on your platform and your device attributes)

Image prog_guide_exple2



7.3.3.2 Synoptic viewer


TangoATK provides a generic class to view and to animate the synoptics. The name of this class is fr.esrf.tangoatk.widget.jdraw.SynopticFileViewer. This class is based on a ``home-made'' graphical layer called jdraw. The jdraw package is also included inside TangoATK distribution.
SynopticFileViewer is a sub-class of the class TangoSynopticHandler. All the work for connection to tango devices and run time animation is done inside the TangoSynopticHandler.
The recipe for using the TangoATK synoptic viewer is the following
  1. You use Jdraw graphical editor to draw your synoptic
  2. During drawing phase don't forget to associate parts of the drawing to tango attributes or commands. Use the ``name'' in the property window to do this
  3. During drawing phase you can also aasociate a class (frequently a ``specific panel'' class) which will be displayed when the user clicks on some part of the drawing. Use the ``extension'' tab in the property window to do this.
  4. Test the run-time behaviour of your synoptic. Use ``Tango Synoptic view'' command in the ``views'' pulldown menu to do this.
  5. Save the drawing file.
  6. There is a simple synoptic application (SynopticAppli) which is provided ready to use. If this generic application is enough for you, you can forget about the step 7.
  7. You can now develop a specific TangoATK based application which instantiates the SynopticFileViewer. To load the synoptic file in the SynopticFileViewer you have the choice : either you load it by giving the absolute path name of the synoptic file or you load the synoptic file using Java input streams. The second solution is used when the synoptic file is included inside the application jarfile.
The SynopticFilerViewer will browse the objects in the synoptic file at run time. It discovers if some parts of the drawing is associated with an attribute or a command. In this case it will automatically connect to the corresponding attribute or command. Once the connection is successfull SynopticFileViewer will animate the synoptic according to the default behaviour described below : The following example (ThirdApplication), is a Synoptic application. We assume that the synoptic has already been drawn using Jdraw graphical editor.

\begin{picture}(0,0)\thicklines
\put(0,0){\line(1,0){400}}
\end{picture}

package examples;
import java.io.*;
import java.util.*;
import javax.swing.JFrame;
import javax.swing.JMenuItem;
import javax.swing.JMenuBar;
import javax.swing.JMenu;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.BorderLayout;
import fr.esrf.tangoatk.widget.util.ErrorHistory;
import fr.esrf.tangoatk.widget.util.ATKGraphicsUtils;
import fr.esrf.tangoatk.widget.jdraw.SynopticFileViewer;
import fr.esrf.tangoatk.widget.jdraw.TangoSynopticHandler;
public class ThirdApplication extends JFrame
{
     JMenuBar              menu;
     ErrorHistory          errorHistory;  // A window that displays errors
     SynopticFileViewer    sfv;           // TangoATK generic synoptic viewer
     
     
     public ThirdApplication()
     {
        // Swing stuff to create the menu bar and its pulldown menus
        menu = new JMenuBar();
        JMenu fileMenu = new JMenu();
        fileMenu.setText(File);   
        JMenu viewMenu = new JMenu();
        viewMenu.setText(View);
        JMenuItem quitItem = new JMenuItem();
        quitItem.setText(Quit);
        quitItem.addActionListener(new java.awt.event.ActionListener()
                                      {                 
                                       public void actionPerformed(ActionEvent evt)
                                       {quitItemActionPerformed(evt);}
                                      });
        fileMenu.add(quitItem);
        JMenuItem errorHistItem = new JMenuItem();
        errorHistItem.setText(Error History);
        errorHistItem.addActionListener(new java.awt.event.ActionListener()
                {                 
                 public void actionPerformed(ActionEvent evt)
                 {errHistItemActionPerformed(evt);}
                });
        viewMenu.add(errorHistItem);
        menu.add(fileMenu);
        menu.add(viewMenu);
        //
        // Here we create TangoATK synoptic viewer and error window.
        //
        errorHistory = new ErrorHistory();
        sfv = new SynopticFileViewer();
        try
        {
            sfv.setErrorWindow(errorHistory);
        }
        catch (Exception setErrwExcept)
        {
            System.out.println(Cannot set Error History Window);
        }
        //      
        // Here we define the name of the synoptic file to show and the tooltip mode to use
        //        
        try
        {     
          sfv.setJdrawFileName(/users/poncet/ATK_OLD/jdraw_files/id14.jdw);
          sfv.setToolTipMode (TangoSynopticHandler.TOOL_TIP_NAME);
        }
        catch (FileNotFoundException  fnfEx)
        {
           javax.swing.JOptionPane.showMessageDialog(
              null, Cannot find the synoptic file : id14.jdw.\n
                   + Check the file name you entered;
                   +  Application will abort ...\n
                   + fnfEx,
                   No such file,
                   javax.swing.JOptionPane.ERROR_MESSAGE);
           System.exit(-1);
        }
        catch (IllegalArgumentException  illEx)
        {
           javax.swing.JOptionPane.showMessageDialog(
              null, Cannot parse the synoptic file : id14.jdw.\n
                   + Check if the file is a Jdraw file.
                   +  Application will abort ...\n
                   + illEx,
                   Cannot parse the file,
                   javax.swing.JOptionPane.ERROR_MESSAGE);
           System.exit(-1);
        }
        catch (MissingResourceException  mrEx)
        {
           javax.swing.JOptionPane.showMessageDialog(
              null, Cannot parse the synoptic file : id14.jdw.\n
                   +  Application will abort ...\n
                   + mrEx,
                   Cannot parse the file,
                   javax.swing.JOptionPane.ERROR_MESSAGE);
           System.exit(-1);
        }
        //
        // Add the viewers into the frame to show them
        //
        getContentPane().setLayout(new BorderLayout());
        getContentPane().add(sfv, BorderLayout.CENTER);
        //
        // add the menubar to the frame
        //
        setJMenuBar(menu);
        //
        // JFrame stuff to make the thing show.
        //
        pack();
        ATKGraphicsUtils.centerFrameOnScreen(this); //TangoATK utility to center window
        setVisible(true);
     }
     public static void main(String [] args)
     {
        new ThirdApplication();
     }
     public void quitItemActionPerformed(ActionEvent evt)
     {
        System.exit(0);
     }
     public void errHistItemActionPerformed(ActionEvent evt)
     {
        errorHistory.setVisible(true);
     }
}

\begin{picture}(0,0)\thicklines
\put(0,0){\line(1,0){400}}
\end{picture}
 
 

The synoptic application (ThirdApplication) should look something like this (depending on your synoptic drawing file)

Image prog_guide_exple3

7.3.4 A short note on the relationship between models and viewers


As seen in the examples above, the connection between a model and its viewer is generally done by calling setModel(model) on the viewer, it is never explained what happens behind the scenes when this is done.

7.3.4.1 Listeners


Most of the viewers implement some sort of listener interface, eg INumberScalarListener. An object implementing such a listener interface has the capability of receiving and treating events from a model which emits events.

\begin{picture}(0,0)\thicklines
\put(0,0){\line(1,0){400}}
\end{picture}

// this is the setModel of a SimpleScalarViewer
  public void setModel(INumberScalar scalar) {
    clearModel();
    if (scalar != null) {
      format = scalar.getProperty(format).getPresentation();
      numberModel = scalar;
 
   // this is where the viewer connects itself to the 
   // model. After this the viewer will (hopefully) receive 
   // events through its numberScalarChange() method
   numberModel.addNumberScalarListener(this);
 
      
        numberModel.getProperty(format).addPresentationListener(this);
      numberModel.getProperty(unit).addPresentationListener(this);
    }
  }
 
 
// Each time the model of this viewer (the numberscalar attribute) decides it is time, it 
// calls the numberScalarChange method of all its registered listeners
// with a NumberScalarEvent object which contains the 
// the new value of the numberscalar attribute.
//
 
  public void numberScalarChange(NumberScalarEvent evt) {
    String val;
    val = getDisplayString(evt);
    if (unitVisible) {
      setText(val +   + numberModel.getUnit());
    } else {
      setText(val);
    }
  }

\begin{picture}(0,0)\thicklines
\put(0,0){\line(1,0){400}}
\end{picture}

All listeners in TangoATK implement the IErrorListener interface which specifies the errorChange(ErrorEvent e) method. This means that all listeners are forced to handle errors in some way or another.

7.4 The key objects of TangoATK


As seen from the examples above, the key objects of TangoATK are the CommandList and the AttributeList. These two classes inherit from the abstract class AEntityList which implements all of the common functionality between the two lists. These lists use the functionality of the CommandFactory, the AttributeFactory, which both derive from AEntityFactory, and the DeviceFactory.
In addition to these factories and lists there is one (for the time being) other important functionality lurking around, the refreshers.

7.4.1 The Refreshers


The refreshers, represented in TangoATK by the Refresher object, is simply a subclass of java.lang.Thread which will sleep for a given amount of time and then call a method refresh on whatever kind of IRefreshee it has been given as parameter, as shown below

\begin{picture}(0,0)\thicklines
\put(0,0){\line(1,0){400}}
\end{picture}

// This is an example from DeviceFactory.
// We create a new Refresher with the name device
// We add ourself to it, and start the thread
 
Refresher refresher = new Refresher(device);
refresher.addRefreshee(this).start();

\begin{picture}(0,0)\thicklines
\put(0,0){\line(1,0){400}}
\end{picture}

Both the AttributeList and the DeviceFactory implement the IRefreshee interface which specify only one method, refresh(), and can thus be refreshed by the Refresher. Even if the new release of TangoATK is based on the Tango Events, the refresher mecanisme will not be removed. As a matter of fact, the method refresh() implemented in ATTRIBUTELIST skips all attributes (members of the list) for which the subscribe to the tango event has succeeded and calls the old refresh() method for the others (for which subscribe to tango events has failed).
In a first stage this will allow the TangoATK applications to mix the use of the old tango device servers (which do not implement tango events) and the new ones in the same code. In other words, TangoATK subscribes for tango events if possible otherwise TangoATK will refresh the attributes through the old refresher mecanisme.
Another reason for keeping the refresher is that the subscribe event can fail even for the attributes of the new Tango device servers. As soon as the specified attribute is not polled the Tango events cannot be generated for that attribute. Therefore the event subscription will fail. In this case the attribute will be refreshed thanks to the ATK attribute list refresher.
The AttributePolledList class allows the application programmer to force explicitly the use of the refresher method for all attributes added in an AttributePolledList even if the corresponding device servers implement tango events. Some viewers (fr.esrf.tangoatk.widget.attribute.Trend) need an AttributePolledList in order to force the refresh of the attribute without using tango events.

7.4.1.1 What happens on a refresh


When refresh is called on the AttributeList and the DeviceFactory, they loop through their objects, IAttributes and IDevices, respectively, and ask them to refresh themselves if they are not event driven.
When ATTRIBUTEFACTORY, creates an IAttribute, TangoATK tries to subscribe for Tango Change event for that attribute. If the subscription succeeds then the attribute is marked as event driven. If the subscription for Tango Change event fails, TangoATK tries to subscribe for Tango Periodic event. If the subscription succeeds then the attribute is marked as event driven. If the subscription fails then the attribute is marked as to be `` without events''.
In the REFRESH() method of the ATTRIBUTELIST during the loop through the objects if the object is marked event driven then the object is simply skipped. But if the object (attribute) is not marked as event driven, the REFRESH() method of the ATTRIBUTELIST, asks the object to refresh itself by calling the ``REFRESH()'' method of that object (attribute or device). The REFRESH() method of an attribute will in turn call the ``readAttribute'' on the Tango device.
The result of this is that the IAttributes fire off events to their registered listeners containing snapshots of their state. The events are fired either because the IATTRIBUTE has received a Tango Change event, respectively a Tango Periodic event (event driven objects), or because the REFRESH() method of the object has issued a readAttribute on the Tango device.

7.4.2 The DeviceFactory


The device factory is responsible for two things
  1. Creating new devices (Tango device proxies) when needed
  2. Refreshing the state and status of these devices
Regarding the first point, new devices are created when they are asked for and only if they have not already been created. If a programmer asks for the same device twice, she is returned a reference to the same device-object.
The DeviceFactory contains a Refresher as described above, which makes sure that the all Devices in the DeviceFactory updates their state and status and fire events to its listeners.

7.4.3 The AttributeFactory and the CommandFactory


These factories are responsible for taking a name of an attribute or command and returning an object representing the attribute or command. It is also responsible for making sure that the appropriate IDevice is already available. Normally the programmer does not want to use these factory classes directly. They are used by TangoATK classes indirectly when the application programmer calls the AttributeList's (or CommandList's) ADD() method.


7.4.4 The AttributeList and the CommandList


These lists are containers for attributes and commands. They delegate the construction-work to the factories mentioned above, and generally do not do much more, apart from containing refreshers, and thus being able to make the objects they contain refresh their listeners.

7.4.5 The Attributes


The attributes come in several flavors. Tango supports the following types: According to Tango specifications, all these types can be of the following formats: For the sake of simplicity, TangoATK has combined all the numeric types into one, presenting all of them as doubles. So the TangoATK classes which handle the numeric attributes are : NumberScalar, NumberSpectrum and NumberImage (Number can be short, long, double, float, ...).

7.4.5.1 The hierarchy


The numeric attribute hierarchy is expressed in the following interfaces:
INumberScalar
extends INumber
INumberSpectrum
extends INumber
INumberImage
extends INumber
and
INumber in turn extends IAttribute  
Each of these types emit their proper events and have their proper listeners. Please consult the javadoc for further information.

7.4.6 The Commands


The commands in Tango are rather ugly beasts. There exists the following kinds of commands Now, for both input and output we have the following types: These types can appear in scalar or array formats. In addition to this, there are also four other types of parameters:
  1. Boolean
  2. Unsigned Char Array
  3. The StringLongArray
  4. The StringDoubleArray
The last two types mentioned above are two-dimensional arrays containing a string array in the first dimension and a long or double array in the second dimension, respectively.
As for the attributes, all numeric types have been converted into doubles, but there has been made little or no effort to create an hierarchy of types for the commands.


7.4.6.1 Events and listeners


The commands publish results to their IResultListeners, by the means of a ResultEvent. The IResultListener extends IErrorListener, any viewer of command-results should also know how to handle errors. So a viewer of command-results implements IResultListener interface and registers itself as a resultListener for the command it has to show the results.
 
Image 0046-reduc


Emmanuel Taurel 2013-06-27